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 Tactical Team Command Post And Armory (Weapons Bay) (Credit to Memory-Alpha)

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Captain Cassidy Hardigan
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Captain Cassidy Hardigan


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Tactical Team Command Post And Armory (Weapons Bay) (Credit to Memory-Alpha) Empty
PostSubject: Tactical Team Command Post And Armory (Weapons Bay) (Credit to Memory-Alpha)   Tactical Team Command Post And Armory (Weapons Bay) (Credit to Memory-Alpha) EmptyThu Dec 27, 2012 4:46 pm

Weapons Bay and Command Post of the Endeavor's Tactical/Rapid Response Team

http://en.memory-alpha.org/wiki/Armory


The armory, weapons room, or weapons bay of a starship or other facility is a secured location where weapons and other offensive or defensive devices are stored securely to prevent unauthorized personnel from gaining access. A starship usually has only one armory. On some vessels, armories hold photon torpedoes and other ship-based weapons.


In Starfleet, armories existed from as early as the mid-22nd century, when they were typically manned by an armory officer. (Star Trek: Enterprise) Starfleet ship designs that incorporated an armory included the NX-class, Constitution-class, Galaxy-class, Intrepid-class and Sovereign-class. (Star Trek: Enterprise, TOS: "Space Seed", "Day of the Dove"; TNG: "11001001"; VOY: "Displaced", "The Raven", "The Killing Game"; Star Trek: First Contact)
History of an NX-class armory
This article or section is incomplete This page is marked as lacking essential detail, and needs attention. Information regarding expansion requirements may be found on the article's talk page. Feel free to edit this page to assist with this expansion.
Constitution-classEdit

In the 23rd century, Constitution-class starships had an entire weapons department on one of the vessel's decks. This department could solely maintain battle stations, while all other decks were not operating under alert conditions. The Constitution-class armory was located elsewhere from the ship's engineering section.

In 2267, slightly over an hour after the Constitution-class USS Enterprise rendezvoused with the adrift SS Botany Bay, Captain Kirk contacted the weapons department and ordered them to remain at battle stations, although the Enterprise's other decks were to change to alert standby.

Upon the Enterprise's senior officers forcibly retaking command from Augments who had boarded the ship from the Botany Bay and were led by Khan Noonien Singh, the armory was one of the first places which Khan lost communication with from the Enterprise's briefing room. Shortly afterwards, Spock arranged to rendezvous with Montgomery Scott in the armory, as Spock unleashed anesthesia gas on almost every deck. Spock gave priority to securing the armory. (TOS: "Space Seed")
Constitution-class armory in 2268

While the Beta XII-A entity was attempting to pit the Enterprise's crew against the crew of a Klingon battle cruiser under the command of Kang in 2268, Scott checked the armory in compliance with instructions from Captain Kirk, shortly after the Klingons broke free from detainment aboard the Enterprise. Much to Scott's surprise, he found that the armory's collection of phasers were among several weapons that had somehow been transformed into antique swords, one of which was a Claymore. Unbeknown to Scott at that time, this was due to the entity's interference. (TOS: "Day of the Dove")
Galaxy-classEdit
Weapons room signage on a Galaxy-class starship

Galaxy-class starships had at least one weapons room, which was located on Deck 36 and required voice authorization to enter. USS Enterprise-D captain Jean-Luc Picard and first officer William Riker accessed such a weapons room in 2364, to arm themselves after learning the Enterprise had been commandeered by Bynar computer technicians. Picard alone gave voice authentication to access the weapons room, from which he and Riker took one phaser each. (TNG: "11001001")
Intrepid-classEdit

The Intrepid-class possessed multiple armories, one of which was on Deck 6. (VOY: "The Killing Game, Part II", "The Raven") Explosive charges were typically available from these armories. (VOY: "The Killing Game, Part II")

In 2373, when Commander Chakotay became wary that Nyrian newcomers who had arrived on board the USS Voyager via mysterious exchanges of personnel now easily outnumbered the vessel's crew members, the armories were among a few sensitive parts of the ship that Chakotay ordered Ensign Lang – who was acting as the ship's security chief, in lieu of Lieutenant Tuvok – to place security force fields around. (VOY: "Displaced")

In 2374, Seven of Nine visited the armory on Deck 6 of Voyager after she began reverting back to her Borg mindset because several of her Borg nanoprobes were reactivated. This armory was one of the last places she went to before forcing her way off Voyager, taking a phaser rifle from the armory. (VOY: "The Raven")

During an Hirogen incursion of Voyager later the same year, the Hirogen invaders took control of the craft's armories and used most of Voyager's crew essentially as pawns in a range of holoprograms that the Hirogen operated on board the ship, deactivating the holodecks' safety protocols. While Captain Janeway planned to use charges in order to disable neural interfaces that duped the crew members into believing the simulations were real, The Doctor notified her that the armories had been taken over, though Janeway opted to instead use holographic explosives from the programs themselves. (VOY: "The Killing Game, Part II")
Sovereign-class.

The Sovereign-class had at least one area where weapons were securely stored. After the Sovereign-class USS Enterprise-E traveled back in time from 2373 to 2063, a security team prepared to counter a Borg invasion of the ship in such an area, taking phaser rifles from wall-mounted racks and being briefed by Captain Picard. (Star Trek: First Contact)

Early Weapons Armouries-

Tactical Team Command Post And Armory (Weapons Bay) (Credit to Memory-Alpha) Armory%2C_Vox_sola

Tactical Team Command Post And Armory (Weapons Bay) (Credit to Memory-Alpha) 640px-Armory%2C_Proving_ground
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